The Hilbert Score
Analyzing STO logs since 2011

Start 1/24/2022, 07:51:01
End 1/24/2022, 07:53:06
Duration 1:39 / 2:05
Season S24: Reflections
Map Red Alert: Tholian
Region Space
Link https://hilbertscore.azurewebsites.net/e/b80fk
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Cornalai
Phaser Turret - Rapid Fire III ⌖ 1,884 ≙ 18% 126 100% 11% 70% 0% 94,011 × 1.53 = 144,063
41,709 × 1.02 = 42,500
Dual Heavy Phaser Cannons - Rapid Fire III ⌖ 1,843 ≙ 18% 37 100% 14% 63% 0% 122,205 × 1.48 = 180,349
1,971 × 1.05 = 2,069
Dual Heavy Phaser Cannons ⌖ 1,438 ≙ 14% 52 100% 21% 82% 0% 57,836 × 1.36 = 78,792
58,484 × 1.09 = 63,548
Phaser Turret ⌖ 1,023 ≙ 10% 107 100% 9% 83% 0% 24,199 × 1.30 = 31,448
66,968 × 1.04 = 69,823
Kemocite-Laced Weaponry I ⌖ 906 ≙ 9% 37 100% 0% - 0% 46,598 × 1.35 = 62,859
25,853 × 1.04 = 26,791
Aakar's Revenge ⌖ 817 ≙ 8% 7 100% 0% - 0% 65,366 × 1.24 = 80,913
Gatling Emitter ⌖ 762 ≙ 7% 165 100% 5% 44% 0% 51,313 × 1.29 = 66,044
36,920 × 0.25 = 9,398
Photon Torpedo - Salvo III ⌖ 619 ≙ 6% 10 100% 10% 59% 0% 32,318 × 1.67 = 54,113
31,886 × 0.22 = 7,174
EPS Corruption ⌖ 260 ≙ 3% 16 100% 0% - 0% 17,851 × 1.44 = 25,728
Explosive Corruption - Triggered ⌖ 210 ≙ 2% 27 100% 0% - 0% 15,344 × 1.36 = 20,799
Borrowed Time ⌖ 166 ≙ 2% 15 100% 7% 30% 0% 10,279 × 1.60 = 16,475
Photon Torpedo ⌖ 112 ≙ 1% 1 100% 0% - 0% 8,268 × 1.35 = 11,128
Distributed Targeting II - Phaser ⌖ 97 ≙ 1% 19 100% 0% - 0% 7,486 × 1.00 = 7,486
1,473 × 1.47 = 2,159
Structural Integrity Collapse I ⌖ 93 ≙ 1% 16 100% 0% - 0% 5,740 × 1.61 = 9,221
Tractor Beam I ⌖ 70 ≙ 1% 50 100% 8% 29% 0% 5,092 × 1.37 = 6,955
Distributed Targeting II - Kinetic ⌖ 51 ≙ 0% 19 100% 0% - 0% 4,854 × 1.00 = 4,854
671 × 0.35 = 236
Desperate Repairs Lockout ✚ 455 ≙ 69% 1 100% 0% - - 25,000 × 1.00 = 25,000
20,000 × 1.00 = 20,000
Engineering Team III ✚ 140 ≙ 21% 1 100% 0% - - 13,878 × 1.00 = 13,878
Energy Refrequencer (Rank 2) ✚ 69 ≙ 10% 28 100% 0% - - 6,805 × 1.00 = 6,805
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Estes
Heavy Inhibiting Phaser Turret - Scatter Volley II ⌖ 7,999 ≙ 16% 70 99% 84% 114% 48% 421,919 × 1.33 = 560,384
217,172 × 1.07 = 231,506
Trilithium-Enhanced Phaser Turret - Scatter Volley II ⌖ 7,588 ≙ 15% 107 94% 94% 180% 44% 421,098 × 1.33 = 561,752
173,380 × 1.09 = 189,473
Immolating Phaser Lance ⌖ 6,820 ≙ 14% 7 100% 71% 450% 57% 459,539 × 1.31 = 600,692
74,901 × 0.99 = 74,517
Wide Arc Phase Dual Heavy Cannons - Scatter Volley II ⌖ 6,226 ≙ 13% 31 100% 100% - 29% 425,656 × 1.32 = 561,187
48,215 × 1.15 = 55,234
Terran Task Force Dual Heavy Phaser Cannons - Scatter Volley II ⌖ 3,872 ≙ 8% 12 100% 92% 97% 25% 260,679 × 1.32 = 342,896
38,383 × 1.05 = 40,440
Kinetic Cutting Beam ⌖ 3,700 ≙ 8% 32 100% 84% 137% 66% 242,679 × 1.37 = 332,427
132,899 × 0.25 = 33,867
Phaser Wide Angle Dual Heavy Beam Bank - Overload III ⌖ 2,893 ≙ 6% 2 100% 100% - 50% 168,616 × 1.59 = 267,362
17,915 × 1.06 = 19,025
Phaser Wide Angle Dual Heavy Beam Bank ⌖ 2,616 ≙ 5% 10 100% 90% 56% 30% 190,424 × 1.24 = 235,190
21,316 × 1.11 = 23,752
Quad Phaser Cannons - Scatter Volley II ⌖ 2,102 ≙ 4% 15 93% 100% - 29% 148,675 × 1.35 = 200,399
7,290 × 1.06 = 7,742
Dark Matter Laced Quantum Torpedo ⌖ 1,449 ≙ 3% 9 100% 0% - 56% 87,324 × 1.37 = 119,383
85,349 × 0.28 = 24,087
Heavy Inhibiting Phaser Turret ⌖ 768 ≙ 2% 7 100% 100% - 0% 46,062 × 1.12 = 51,700
23,805 × 1.02 = 24,342
Wide Arc Phase Dual Heavy Cannons ⌖ 739 ≙ 2% 3 100% 100% - 33% 66,362 × 1.10 = 73,138
Kemocite-Laced Weaponry I ⌖ 717 ≙ 1% 20 100% 0% - 35% 24,223 × 1.39 = 33,657
33,606 × 1.11 = 37,372
Trilithium-Enhanced Phaser Turret ⌖ 628 ≙ 1% 10 100% 90% 260% 20% 37,139 × 1.14 = 42,204
18,832 × 1.06 = 20,000
Terran Task Force Dual Heavy Phaser Cannons ⌖ 483 ≙ 1% 2 100% 100% - 0% 43,120 × 1.11 = 47,857
Entropic Rider ⌖ 325 ≙ 1% 7 100% 29% 149% 0% 25,196 × 1.28 = 32,215
Quad Phaser Cannons ⌖ 96 ≙ 0% 1 100% 100% - 0% 8,577 × 1.11 = 9,519
Destabilized Emitters ⌖ 9 ≙ 0% 8 100% 0% - 0% 0 × 846.00 = 846
Automated Reinforcement II ✚ 232 ≙ 53% 17 100% 0% - - 22,971 × 1.00 = 22,971
Hazard Emitters II ✚ 131 ≙ 30% 30 100% 0% - - 12,945 × 1.00 = 12,945
Emergency Power to Shields I ✚ 73 ≙ 17% 2 100% 0% - - 7,200 × 1.00 = 7,200
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Lilly
Assimilated Plasma Array ⌖ 3,517 ≙ 18% 99 100% 41% 203% 20% 187,804 × 1.19 = 222,998
127,750 × 0.98 = 125,154
Assimilated Plasma Array - Overload III ⌖ 2,478 ≙ 13% 14 100% 50% 181% 0% 107,956 × 1.16 = 125,651
107,219 × 1.12 = 119,626
Assimilated Plasma Dual Beam Bank ⌖ 1,908 ≙ 10% 40 100% 42% 214% 12% 105,964 × 1.27 = 134,771
51,965 × 1.04 = 54,151
Assimilated Plasma Beam Array - Fire at Will II ⌖ 1,185 ≙ 6% 51 100% 31% 181% 14% 45,033 × 1.19 = 53,564
68,638 × 0.93 = 63,767
Assimilated Plasma Dual Beam Bank - Overload III ⌖ 1,114 ≙ 6% 7 100% 14% 143% 0% 18,998 × 1.39 = 26,345
70,403 × 1.19 = 83,899
Assimilated Plasma Dual Beam Bank - Fire at Will II ⌖ 814 ≙ 4% 23 100% 48% 203% 39% 46,235 × 1.10 = 50,853
32,710 × 0.91 = 29,685
Romulan Plasma Array - Overload III ⌖ 651 ≙ 3% 3 100% 67% 334% 0% 41,796 × 1.10 = 45,971
20,502 × 0.90 = 18,451
Assimilated Plasma Beam Array - Fire at Will II ⌖ 460 ≙ 2% 18 100% 28% 172% 28% 23,795 × 1.20 = 28,575
17,807 × 0.95 = 16,959
Romulan Plasma Array ⌖ 427 ≙ 2% 15 100% 27% 266% 33% 16,644 × 1.12 = 18,567
24,604 × 0.97 = 23,755
Assimilated Plasma Dual Beam Bank - Fire at Will II ⌖ 316 ≙ 2% 7 100% 57% 239% 29% 16,359 × 1.28 = 21,018
11,388 × 0.90 = 10,249
Romulan Plasma Beam Array - Fire at Will II ⌖ 307 ≙ 2% 12 100% 33% 261% 25% 11,847 × 1.17 = 13,837
18,151 × 0.91 = 16,537
Counter-Offensive ⌖ 277 ≙ 1% 3 100% 0% - 0% 15,727 × 1.00 = 15,727
12,867 × 0.91 = 11,652
Distributed Targeting II - Plasma ⌖ 274 ≙ 1% 12 100% 0% - 0% 24,135 × 1.00 = 24,038
2,488 × 1.22 = 3,039
Distributed Targeting II - Kinetic ⌖ 142 ≙ 1% 6 100% 0% - 0% 12,372 × 1.00 = 12,372
5,252 × 0.31 = 1,648
Destabilized Emitters ⌖ 3 ≙ 0% 2 100% 0% - 0% 0 × 283.00 = 283
Automated Reinforcement II ✚ 339 ≙ 72% 26 100% 0% - - 33,605 × 1.00 = 33,605
Borg Regeneration ✚ 19 ≙ 4% 30 100% 0% - - 1,875 × 1.00 = 1,875
Elite Scorpion Fighter Squadron (6x)
Plasma Pulse Cannon ⌖ 1,825 ≙ 9% 235 100% 8% 103% 0% 54,176 × 1.14 = 61,914
110,799 × 1.07 = 118,772
Plasma Torpedo ⌖ 270 ≙ 1% 23 100% 39% 40% 0% 25,278 × 1.00 = 25,301
6,110 × 0.23 = 1,411
Dual Plasma Cannons ⌖ 236 ≙ 1% 41 100% 10% 108% 0% 6,246 × 1.19 = 7,456
15,809 × 1.00 = 15,867
Distributed Targeting II - Plasma ⌖ 1 ≙ 0% 2 100% 0% - 0% 207 × 0.68 = 141
Hangar Pet - Rank 2 ✚ 57 ≙ 12% 3 100% 0% - - 5,667 × 1.00 = 5,667
Hangar Pet - Rank 1 ✚ 55 ≙ 12% 3 100% 0% - - 5,397 × 1.00 = 5,397
Hyper-Plasma Torpedo (17x)
Hyper-Plasma Torpedo ⌖ 1,307 ≙ 7% 38 100% 26% 146% 0% 83,945 × 1.34 = 112,819
68,364 × 0.24 = 16,583
Heavy Plasma Torpedo (11x)
Plasma Torpedo - Heavy I ⌖ 1,221 ≙ 6% 30 100% 0% - 0% 103,466 × 0.84 = 87,155
125,556 × 0.27 = 33,686
Heavy Hyper-Plasma Torpedo (5x)
Hyper-Plasma Torpedo - Heavy I ⌖ 941 ≙ 5% 16 100% 0% - 12% 59,096 × 1.41 = 83,315
31,483 × 0.31 = 9,865
Hyper-Plasma Torpedo Spread (2x)
Hyper-Plasma Torpedo - Spread III ⌖ 143 ≙ 1% 4 100% 0% - 50% 12,007 × 1.10 = 13,207
3,685 × 0.26 = 953
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Taleryan
Kinetic Cutting Beam ⌖ 3,324 ≙ 8% 57 100% 53% 128% 0% 175,362 × 1.59 = 278,354
161,130 × 0.31 = 50,703
Crystalline Energy Torpedo - Spread I ⌖ 2,694 ≙ 7% 12 100% 25% 175% 0% 103,163 × 1.33 = 137,346
115,894 × 1.12 = 129,383
Dual Heavy Antiproton Cannons - Rapid Fire I ⌖ 2,566 ≙ 6% 32 100% 44% 176% 0% 132,443 × 1.47 = 194,176
57,863 × 1.03 = 59,888
Antiproton Beam Array - Fire at Will I ⌖ 2,367 ≙ 6% 75 97% 48% 147% 0% 77,990 × 1.33 = 103,409
121,507 × 1.08 = 130,875
Shield Scraping II ⌖ 2,081 ≙ 5% 12 100% 0% - 0% 206,038 × 1.00 = 206,038
Antiproton Beam Array - Fire at Will I ⌖ 1,898 ≙ 5% 67 97% 29% 141% 0% 46,825 × 1.25 = 58,610
119,345 × 1.08 = 129,301
Point Defense System ⌖ 1,879 ≙ 5% 64 100% 45% 90% 0% 68,320 × 1.22 = 83,155
91,104 × 1.13 = 102,862
Dual Heavy Antiproton Cannons ⌖ 1,794 ≙ 4% 24 100% 50% 178% 0% 122,481 × 1.35 = 165,170
10,760 × 1.16 = 12,471
Experimental Hyperexcited Ion Stream Projector ⌖ 1,685 ≙ 4% 20 100% 40% 93% 0% 34,089 × 1.46 = 49,734
101,649 × 1.15 = 117,042
Wide Arc Dual Heavy Antiproton Cannons - Rapid Fire I ⌖ 1,563 ≙ 4% 19 100% 47% 155% 0% 73,915 × 1.49 = 109,992
41,280 × 1.08 = 44,722
Antiproton Array ⌖ 1,416 ≙ 3% 23 100% 57% 238% 0% 43,372 × 1.71 = 74,270
53,614 × 1.23 = 65,916
Distributed Targeting II - Antiproton ⌖ 1,387 ≙ 3% 107 100% 0% - 0% 81,660 × 1.00 = 81,660
56,867 × 0.98 = 55,641
Antiproton Array ⌖ 1,327 ≙ 3% 23 100% 43% 88% 0% 40,700 × 1.61 = 65,348
53,147 × 1.24 = 66,049
Kemocite-Laced Weaponry III ⌖ 1,236 ≙ 3% 28 100% 0% - 0% 32,110 × 1.26 = 40,318
73,941 × 1.11 = 82,079
Wide Arc Dual Heavy Antiproton Cannons ⌖ 1,201 ≙ 3% 15 100% 67% 150% 0% 64,044 × 1.28 = 82,270
29,513 × 1.24 = 36,640
Dual Heavy Antiproton Cannons - Scatter Volley I ⌖ 996 ≙ 2% 12 100% 50% 217% 0% 41,289 × 1.54 = 63,479
32,990 × 1.06 = 35,131
Wide Arc Dual Heavy Antiproton Cannons - Scatter Volley I ⌖ 804 ≙ 2% 12 100% 42% 208% 0% 40,782 × 1.34 = 54,575
23,830 × 1.05 = 24,983
Refracting Tetryon Cascade (Rank 2) ⌖ 783 ≙ 2% 2 100% 100% - 0% 36,039 × 1.24 = 44,642
31,786 × 1.04 = 32,899
Destabilized Tachyon Burst ⌖ 552 ≙ 1% 23 100% 0% - 0% 54,655 × 1.00 = 54,655
Interphasic Instability ⌖ 549 ≙ 1% 40 100% 0% - 0% 11,612 × 1.52 = 17,677
31,422 × 1.17 = 36,695
Crystalline Energy Torpedo ⌖ 457 ≙ 1% 1 100% 100% - 0% 38,950 × 1.16 = 45,261
Distributed Targeting II - Kinetic ⌖ 453 ≙ 1% 44 100% 0% - 0% 44,849 × 0.87 = 39,004
21,564 × 0.27 = 5,798
Matter Conversion Beam ⌖ 400 ≙ 1% 13 100% 46% 25% 0% 7,025 × 1.02 = 7,142
34,584 × 0.94 = 32,424
Refracting Tetryon Cascade (Rank 2) ⌖ 348 ≙ 1% 4 100% 0% - 0% 3,335 × 1.16 = 3,880
30,014 × 1.02 = 30,554
Refracting Tetryon Cascade (Rank 2) ⌖ 273 ≙ 1% 4 100% 0% - 0% 2,586 × 1.00 = 2,586
23,271 × 1.05 = 24,401
Distributed Targeting II - Phaser ⌖ 67 ≙ 0% 145 100% 0% - 0% 11,226 × 0.59 = 6,656
Engineering Team I ✚ 102 ≙ 29% 2 100% 50% - - 10,125 × 1.00 = 10,125
Reflexive Emitters ✚ 81 ≙ 23% 1 100% 0% - - 8,000 × 1.00 = 8,000
Chidyat Swarmer (12x)
Short Range Salvage Laser ⌖ 2,268 ≙ 5% 636 100% 3% 158% 0% 72,389 × 1.23 = 89,157
112,463 × 1.20 = 135,397
Warp Core Breach ⌖ 802 ≙ 2% 6 100% 0% - 0% 66,674 × 1.03 = 69,006
39,113 × 0.27 = 10,435
Warp Core Breach ⌖ 187 ≙ 0% 3 100% 0% - 0% 17,713 × 1.00 = 17,713
3,449 × 0.22 = 776
Distributed Targeting II - Phaser ⌖ 33 ≙ 0% 116 100% 0% - 0% 3,070 × 1.06 = 3,256
Advanced Peregrine Fighter (8x)
Quantum Torpedo ⌖ 823 ≙ 2% 6 100% 0% - 0% 48,455 × 1.54 = 74,444
20,009 × 0.35 = 7,075
Phaser Pulse Cannon ⌖ 416 ≙ 1% 39 100% 8% 106% 0% 14,673 × 1.45 = 21,213
15,737 × 1.27 = 19,930
Dual Phaser Cannons ⌖ 170 ≙ 0% 16 100% 0% - 0% 6,572 × 1.47 = 9,683
5,610 × 1.27 = 7,140
Dual Phaser Cannons - Rapid Fire I ⌖ 128 ≙ 0% 9 100% 0% - 0% 1,105 × 1.50 = 1,661
7,519 × 1.47 = 11,020
Phaser Pulse Cannon - Rapid Fire I ⌖ 121 ≙ 0% 8 100% 25% 97% 0% 5,612 × 1.39 = 7,818
3,068 × 1.35 = 4,144
Distributed Targeting II - Kinetic ⌖ 17 ≙ 0% 5 100% 0% - 0% 504 × 3.38 = 1,704
Warp Core Breach ⌖ 15 ≙ 0% 1 100% 0% - 0% 298 × 1.55 = 462
2,682 × 0.37 = 983
Distributed Targeting II - Phaser ⌖ 7 ≙ 0% 9 100% 0% - 0% 715 × 0.96 = 683
Hangar Pet - Rank 1 ✚ 32 ≙ 9% 2 100% 0% - - 3,176 × 1.00 = 3,176
Vridyat Ravager
Phasic Harmonic Array ⌖ 988 ≙ 2% 58 100% 3% 179% 0% 20,391 × 1.09 = 22,313
79,810 × 0.95 = 75,501
Tractor Beam ⌖ 17 ≙ 0% 5 100% 0% - 0% 1,687 × 1.00 = 1,687
Advanced Reinforcements Fighter (5x)
Phaser Array ⌖ 243 ≙ 1% 58 98% 5% 198% 0% 13,949 × 1.07 = 14,962
8,675 × 1.05 = 9,107
Shield Scraping I ⌖ 202 ≙ 0% 5 100% 0% - 0% 20,020 × 1.00 = 20,020
Dual Phaser Cannons ⌖ 194 ≙ 0% 39 100% 3% 244% 0% 12,297 × 1.10 = 13,480
5,521 × 1.04 = 5,752
Distributed Targeting II - Phaser ⌖ 4 ≙ 0% 9 100% 0% - 0% 429 × 0.96 = 412
Dual Phaser Cannons - Rapid Fire I ⌖ 4 ≙ 0% 1 100% 0% - 0% 400 × 1.00 = 400
Hangar Pet - Rank 1 ✚ 143 ≙ 40% 4 100% 0% - - 14,184 × 1.00 = 14,184
Anti-Time Entanglement Singularity (Rank 2)
Anti-Time Entanglement Singularity (Rank 2) ⌖ 400 ≙ 1% 27 100% 26% -6% 0% 37,553 × 1.06 = 39,645
Kolvoord Starburst
Kolvoord Starburst ⌖ 268 ≙ 1% 9 100% 0% - 0% 14,961 × 1.77 = 26,509
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
trigger strider
Dark Matter Dissolution ⌖ 471 ≙ 24% 259 100% 35% 106% 0% 38,598 × 1.21 = 46,649
Dark Matter Laced Quantum Torpedo - Spread III ⌖ 402 ≙ 21% 17 100% 18% 93% 24% 25,672 × 1.05 = 26,979
52,244 × 0.25 = 12,805
Tachyon Beam I ⌖ 374 ≙ 19% 10 100% 0% - 0% 37,005 × 1.00 = 37,005
Phaser Array - Overload II ⌖ 296 ≙ 15% 16 100% 12% 118% 0% 2,742 × 1.14 = 3,115
24,677 × 1.06 = 26,232
Phaser Array ⌖ 207 ≙ 11% 50 100% 8% 143% 2% 5,765 × 1.31 = 7,574
11,106 × 1.17 = 12,966
Counter-Offensive ⌖ 77 ≙ 4% 1 100% 0% - 0% 3,797 × 1.15 = 4,365
3,106 × 1.04 = 3,215
Drain Infection ⌖ 48 ≙ 2% 10 100% 0% - 0% 443 × 1.14 = 507
3,987 × 1.06 = 4,215
Resonant Transphasic Torpedo ⌖ 41 ≙ 2% 1 100% 0% - 0% 2,122 × 1.56 = 3,312
2,491 × 0.31 = 778
Distributed Targeting II - Kinetic ⌖ 10 ≙ 0% 1 100% 0% - 0% 894 × 1.00 = 894
186 × 0.37 = 68
Distributed Targeting II - Phaser ⌖ 8 ≙ 0% 8 100% 0% - 0% 577 × 1.00 = 577
145 × 1.42 = 206
Tractor Beam II ⌖ 2 ≙ 0% 1 100% 0% - 0% 149 × 1.65 = 246
Radiation Cloud
Improvised Waste Disposal ⌖ 18 ≙ 1% 2 100% 0% - 0% 1,587 × 1.15 = 1,824