The Hilbert Score
Analyzing STO logs since 2011

Start 5/11/2012, 22:20:18
End 5/11/2012, 22:27:46
Duration 5:27 / 7:28
Season S5: Call to Arms
Map PvP: Arena (Space) ✖
Region Space
Link https://hilbertscore.azurewebsites.net/e/68n8
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
A'jora
Dual Heavy Antiproton Cannons - Rapid Fire III ⌖ 121 ≙ 39% 41 85% 6% 62% 0% 21,595 × 0.98 = 21,060
38,000 × 0.49 = 18,495
Quantum Torpedo - Salvo III ⌖ 83 ≙ 27% 15 93% 0% - 0% 21,672 × 0.93 = 20,083
66,320 × 0.11 = 7,172
Antiproton Turret - Rapid Fire III ⌖ 52 ≙ 17% 92 82% 15% 71% 0% 6,162 × 0.78 = 4,811
27,576 × 0.45 = 12,306
Antiproton Turret ⌖ 43 ≙ 14% 84 69% 14% 107% 0% 1,867 × 0.71 = 1,332
24,931 × 0.51 = 12,797
Dual Heavy Antiproton Cannons ⌖ 9 ≙ 3% 6 67% 25% 109% 0% 362 × 0.73 = 265
6,887 × 0.38 = 2,606
Quantum Torpedo ⌖ 3 ≙ 1% 1 100% 0% - 0% 278 × 0.73 = 204
5,285 × 0.16 = 854
Warp Core Breach ⌖ 2 ≙ 1% 1 100% 0% - 0% 210 × 0.85 = 179
3,983 × 0.13 = 520
Transfer Shield Strength II ✚ 78 ≙ 41% 19 100% 0% - - 25,658 × 1.00 = 25,658
Emergency Power to Shields I ✚ 49 ≙ 26% 3 100% 0% - - 16,146 × 1.00 = 16,146
Hazard Emitters I ✚ 42 ≙ 22% 24 100% 0% - - 13,900 × 1.00 = 13,900
Auxiliary Power to the Structural Integrity Field I ✚ 20 ≙ 10% 2 100% 0% - - 6,502 × 1.00 = 6,502
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
falke IIII
Tractor Beam Repulsor III ⌖ 96 ≙ 26% 17 100% 6% 69% 0% 37,103 × 0.83 = 30,614
1,194 × 0.66 = 785
Polaron Turret ⌖ 41 ≙ 11% 69 86% 7% 96% 0% 1,582 × 0.87 = 1,375
30,065 × 0.40 = 12,043
Dual Heavy Polaron Cannons ⌖ 39 ≙ 10% 17 82% 0% - 0% 1,589 × 0.74 = 1,174
30,193 × 0.38 = 11,512
Polaron Turret - Rapid Fire I ⌖ 39 ≙ 10% 60 88% 8% 69% 0% 1,447 × 0.89 = 1,295
27,494 × 0.41 = 11,351
Polaron Turret - Rapid Fire II ⌖ 34 ≙ 9% 48 75% 14% 52% 0% 1,264 × 0.78 = 981
24,011 × 0.43 = 10,282
Photon Torpedo - Salvo II ⌖ 32 ≙ 9% 12 83% 30% 74% 0% 3,736 × 0.68 = 2,528
70,984 × 0.11 = 7,865
Dual Heavy Polaron Cannons - Rapid Fire I ⌖ 19 ≙ 5% 11 73% 0% - 0% 3,363 × 0.23 = 757
15,692 × 0.35 = 5,530
Dual Polaron Cannons ⌖ 18 ≙ 5% 16 75% 25% 67% 0% 736 × 0.76 = 557
13,975 × 0.38 = 5,285
Photon Torpedo ⌖ 17 ≙ 5% 5 100% 0% - 0% 1,716 × 0.70 = 1,198
32,599 × 0.13 = 4,301
Dual Heavy Polaron Cannons - Rapid Fire II ⌖ 15 ≙ 4% 8 38% 0% - 0% 637 × 0.91 = 580
12,108 × 0.37 = 4,453
Dual Polaron Cannons - Rapid Fire I ⌖ 12 ≙ 3% 11 91% 10% 80% 0% 530 × 0.82 = 433
10,063 × 0.36 = 3,617
Dual Polaron Cannons - Rapid Fire II ⌖ 7 ≙ 2% 7 57% 0% - 0% 281 × 0.91 = 256
5,348 × 0.41 = 2,173
Warp Core Breach ⌖ 2 ≙ 0% 1 100% 0% - 0% 217 × 0.58 = 125
4,121 × 0.11 = 453
Redirect Feedback ✚ 116 ≙ 33% 29 100% 0% - - 37,837 × 1.00 = 37,837
Autonomous Regeneration Sequencer ✚ 112 ≙ 32% 30 100% 0% - - 36,547 × 1.00 = 36,547
Transfer Shield Strength II ✚ 55 ≙ 16% 20 100% 0% - - 18,097 × 1.00 = 18,097
Hazard Emitters I ✚ 26 ≙ 8% 16 100% 0% - - 8,546 × 1.00 = 8,546
Emergency Power to Shields II ✚ 22 ≙ 6% 1 100% 0% - - 7,176 × 1.00 = 7,176
Emergency Power to Shields I ✚ 16 ≙ 5% 1 100% 0% - - 5,382 × 1.00 = 5,382
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Gyga
Plasma Array ⌖ 80 ≙ 71% 85 95% 9% 76% 0% 5,607 × 0.60 = 3,365
70,795 × 0.32 = 22,991
Plasma Torpedo ⌖ 28 ≙ 25% 42 100% 0% - 0% 26,375 × 0.24 = 6,258
4,625 × 0.62 = 2,888
Autonomous Regeneration Sequencer ✚ 375 ≙ 47% 47 100% 0% - - 122,649 × 1.00 = 122,649
Miraculous Repairs III ✚ 98 ≙ 12% 1 100% 0% - - 14,134 × 1.00 = 14,134
17,940 × 1.00 = 17,940
Multi-Regenerative Shield Array ✚ 76 ≙ 10% 47 100% 0% - - 24,960 × 1.00 = 24,960
Transfer Shield Strength II ✚ 74 ≙ 9% 21 100% 0% - - 24,347 × 1.00 = 24,347
Emergency Power to Shields I ✚ 50 ≙ 6% 3 100% 0% - - 16,470 × 1.00 = 16,470
Science Team I ✚ 49 ≙ 6% 2 100% 0% - - 16,146 × 1.00 = 16,146
Rotate Shield Frequency III ✚ 39 ≙ 5% 19 100% 0% - - 12,731 × 1.00 = 12,731
Hazard Emitters I ✚ 25 ≙ 3% 16 100% 0% - - 8,108 × 1.00 = 8,108
Auxiliary Power to the Structural Integrity Field III ✚ 15 ≙ 2% 1 100% 0% - - 5,030 × 1.00 = 5,030
Plasma Mine (4x)
Mine Explosion ⌖ 5 ≙ 4% 8 100% 0% - 0% 2,444 × 0.34 = 843
4,611 × 0.16 = 723
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Kull
Dual Heavy Disruptor Cannons - Rapid Fire III ⌖ 155 ≙ 33% 63 79% 8% 58% 0% 17,846 × 0.73 = 12,971
78,504 × 0.48 = 37,634
Dual Heavy Disruptor Cannons ⌖ 100 ≙ 21% 72 72% 15% 106% 0% 11,042 × 0.67 = 7,414
71,483 × 0.36 = 25,418
Disruptor Dual Beam Bank - Overload III ⌖ 97 ≙ 21% 5 100% 0% - 0% 13,365 × 0.73 = 9,692
45,550 × 0.48 = 22,011
Disruptor Dual Beam Bank ⌖ 88 ≙ 19% 57 86% 16% 86% 0% 8,507 × 0.59 = 4,984
56,627 × 0.42 = 23,809
Plasma - Plasma Fire ⌖ 3 ≙ 1% 14 100% 0% - 0% 84 × 0.85 = 71
16 × 48.88 = 782
Disruptor Array ⌖ 2 ≙ 0% 2 100% 0% - 0% 80 × 0.88 = 70
1,525 × 0.43 = 649
Emergency Power to Shields II ✚ 56 ≙ 28% 3 100% 0% - - 18,288 × 1.00 = 18,288
Hazard Emitters II ✚ 46 ≙ 23% 20 100% 0% - - 14,933 × 1.00 = 14,933
Engineering Team I ✚ 19 ≙ 9% 1 100% 0% - - 6,208 × 1.00 = 6,208
Emergency Power to Shields I ✚ 14 ≙ 7% 1 100% 0% - - 4,572 × 1.00 = 4,572
Bio-neural Warhead (3x)
AntiProton Automated Defense Turret ⌖ 27 ≙ 6% 33 67% 95% -19% 0% 921 × 0.81 = 748
17,492 × 0.47 = 8,211
Shield Array - Left ✚ 27 ≙ 13% 10 100% 0% - - 8,680 × 1.00 = 8,680
Shield Array - Rear ✚ 22 ≙ 11% 6 100% 0% - - 7,207 × 1.00 = 7,207
Shield Array - Right ✚ 16 ≙ 8% 6 100% 0% - - 5,385 × 1.00 = 5,385
Shield Array - Front ✚ 1 ≙ 1% 1 100% 0% - - 417 × 1.00 = 417
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Monte Banks
Dual Heavy Phaser Cannons - Scatter Volley I ⌖ 257 ≙ 17% 68 97% 11% 102% 0% 59,009 × 0.69 = 40,943
80,358 × 0.54 = 43,267
Dual Heavy Phaser Cannons ⌖ 235 ≙ 15% 94 81% 4% 114% 0% 76,287 × 0.58 = 43,882
55,318 × 0.60 = 33,152
Phaser Turret - Scatter Volley III ⌖ 227 ≙ 15% 205 96% 11% 94% 0% 58,737 × 0.56 = 33,010
77,723 × 0.53 = 41,322
Phaser Turret ⌖ 208 ≙ 13% 303 78% 7% 91% 0% 41,376 × 0.61 = 25,309
65,473 × 0.65 = 42,825
Phaser Turret - Scatter Volley I ⌖ 194 ≙ 12% 216 89% 10% 70% 0% 39,709 × 0.62 = 24,581
69,079 × 0.56 = 38,907
Dual Heavy Phaser Cannons - Scatter Volley III ⌖ 174 ≙ 11% 59 97% 7% 102% 0% 51,036 × 0.63 = 31,933
49,725 × 0.51 = 25,132
Quantum Torpedo - Spread I ⌖ 147 ≙ 9% 22 100% 5% 120% 0% 59,593 × 0.65 = 38,787
74,017 × 0.13 = 9,391
Point Defense System ⌖ 64 ≙ 4% 33 100% 12% 55% 0% 26,190 × 0.59 = 15,429
8,530 × 0.64 = 5,493
Quantum Torpedo ⌖ 48 ≙ 3% 11 64% 0% - 0% 25,996 × 0.50 = 12,912
16,546 × 0.17 = 2,819
Autonomous Regeneration Sequencer ✚ 120 ≙ 36% 23 100% 0% - - 39,140 × 1.00 = 39,140
Science Team I ✚ 76 ≙ 23% 3 100% 0% - - 24,810 × 1.00 = 24,810
Hazard Emitters II ✚ 75 ≙ 23% 36 100% 0% - - 24,548 × 1.00 = 24,548
Emergency Power to Shields I ✚ 33 ≙ 10% 2 100% 0% - - 10,883 × 1.00 = 10,883
Multi-Regenerative Shield Array ✚ 27 ≙ 8% 18 100% 0% - - 8,880 × 1.00 = 8,880
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Ramanujani
Phaser Array ⌖ 687 ≙ 45% 524 98% 6% 56% 0% 146,119 × 0.68 = 99,753
236,504 × 0.53 = 125,303
Phaser Beam Array - Fire at Will II ⌖ 405 ≙ 26% 483 76% 6% 57% 0% 84,811 × 0.65 = 54,957
132,641 × 0.59 = 77,701
Beam Array - Fire at Will I ⌖ 390 ≙ 25% 491 69% 7% 39% 0% 77,387 × 0.43 = 33,031
143,616 × 0.66 = 94,563
Redirect Feedback ✚ 207 ≙ 32% 16 100% 0% - - 67,794 × 1.00 = 67,794
Transfer Shield Strength II ✚ 166 ≙ 25% 42 100% 0% - - 54,413 × 1.00 = 54,413
Extend Shields II ✚ 89 ≙ 14% 41 100% 0% - - 29,021 × 1.00 = 29,021
Autonomous Regeneration Sequencer ✚ 75 ≙ 11% 10 100% 0% - - 24,642 × 1.00 = 24,642
Auxiliary Power to the Structural Integrity Field III ✚ 65 ≙ 10% 3 100% 0% - - 21,227 × 1.00 = 21,227
Emergency Power to Shields III ✚ 34 ≙ 5% 1 100% 0% - - 11,004 × 1.00 = 11,004
Engineering Team I ✚ 21 ≙ 3% 1 100% 0% - - 6,751 × 1.00 = 6,751
Photonic Cruiser (2x)
Phaser Array ⌖ 27 ≙ 2% 85 94% 3% 112% 0% 5,671 × 0.40 = 2,257
9,228 × 0.72 = 6,671
Quantum Torpedo ⌖ 6 ≙ 0% 6 67% 0% - 0% 4,242 × 0.19 = 822
8,523 × 0.14 = 1,211
Photonic Escort
Phaser Array ⌖ 12 ≙ 1% 34 88% 7% 123% 0% 1,843 × 0.38 = 700
4,353 × 0.76 = 3,320
Quantum Torpedo ⌖ 6 ≙ 0% 5 60% 0% - 0% 2,177 × 0.47 = 1,013
6,967 × 0.16 = 1,103
Dual Phaser Cannons ⌖ 2 ≙ 0% 8 75% 0% - 0% 499 × 0.63 = 312
462 × 0.52 = 240
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Super
Beam Array - Fire at Will I ⌖ 631 ≙ 55% 706 72% 5% 54% 0% 113,407 × 0.49 = 55,321
244,697 × 0.62 = 151,298
Disruptor Array ⌖ 281 ≙ 24% 194 97% 6% 70% 0% 67,081 × 0.75 = 50,191
68,771 × 0.61 = 41,703
Spiral Wave Disruptor Beam Array ⌖ 240 ≙ 21% 187 95% 3% 47% 0% 58,373 × 0.73 = 42,610
63,776 × 0.56 = 35,990
Autonomous Regeneration Sequencer ✚ 226 ≙ 36% 30 100% 0% - - 73,881 × 1.00 = 73,881
Transfer Shield Strength II ✚ 107 ≙ 17% 27 100% 0% - - 35,124 × 1.00 = 35,124
Rotate Shield Frequency III ✚ 98 ≙ 16% 44 100% 0% - - 32,071 × 1.00 = 32,071
Multi-Regenerative Shield Array ✚ 38 ≙ 6% 25 100% 0% - - 12,600 × 1.00 = 12,600
Auxiliary Power to the Structural Integrity Field II ✚ 35 ≙ 6% 2 100% 0% - - 11,607 × 1.00 = 11,607
Engineering Team III ✚ 35 ≙ 6% 1 100% 0% - - 11,528 × 1.00 = 11,528
Hazard Emitters I ✚ 33 ≙ 5% 17 100% 0% - - 10,910 × 1.00 = 10,910
Emergency Power to Shields II ✚ 24 ≙ 4% 1 100% 0% - - 7,806 × 1.00 = 7,806
Emergency Power to Shields I ✚ 18 ≙ 3% 1 100% 0% - - 5,855 × 1.00 = 5,855
Extend Shields III ✚ 13 ≙ 2% 5 100% 0% - - 4,199 × 1.00 = 4,199
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Tevion
Dual Heavy Phaser Cannons ⌖ 324 ≙ 25% 125 82% 11% 95% 0% 99,621 × 0.58 = 57,595
91,824 × 0.53 = 48,511
Dual Heavy Phaser Cannons - Rapid Fire I ⌖ 297 ≙ 23% 107 81% 10% 50% 0% 84,485 × 0.75 = 63,272
64,741 × 0.52 = 33,942
Dual Heavy Phaser Cannons - Rapid Fire II ⌖ 232 ≙ 18% 104 74% 6% 96% 0% 98,873 × 0.49 = 48,708
52,202 × 0.52 = 27,274
Phaser Turret ⌖ 200 ≙ 15% 329 72% 11% 70% 0% 49,554 × 0.60 = 29,978
58,940 × 0.60 = 35,580
Phaser Turret - Rapid Fire II ⌖ 159 ≙ 12% 231 80% 9% 75% 0% 43,425 × 0.55 = 23,895
42,117 × 0.67 = 28,230
Phaser Turret - Rapid Fire I ⌖ 105 ≙ 8% 168 85% 10% 74% 0% 22,515 × 0.77 = 17,224
31,458 × 0.54 = 17,059
Emergency Power to Shields II ✚ 43 ≙ 64% 2 100% 0% - - 13,920 × 1.00 = 13,920
Autonomous Regeneration Sequencer ✚ 15 ≙ 22% 4 100% 0% - - 4,771 × 1.00 = 4,771
Multi-Regenerative Shield Array ✚ 7 ≙ 10% 3 100% 0% - - 2,280 × 1.00 = 2,280
Hazard Emitters I ✚ 3 ≙ 4% 2 100% 0% - - 866 × 1.00 = 866
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Tommy
Dual Heavy Tetryon Cannons ⌖ 197 ≙ 18% 82 96% 6% 79% 0% 20,574 × 0.80 = 16,482
131,655 × 0.36 = 47,917
Dual Heavy Tetryon Cannons - Rapid Fire III ⌖ 174 ≙ 16% 66 97% 12% 36% 0% 15,316 × 0.71 = 10,886
119,023 × 0.39 = 46,021
Tetryon Dual Beam Bank - Overload III ⌖ 143 ≙ 13% 5 100% 20% 162% 0% 23,549 × 0.86 = 20,187
57,488 × 0.46 = 26,641
Tetryon Dual Beam Bank ⌖ 141 ≙ 13% 76 97% 12% 95% 0% 10,013 × 0.80 = 8,043
101,614 × 0.38 = 38,121
Tetryon Turret ⌖ 97 ≙ 9% 161 91% 5% 99% 0% 5,592 × 0.81 = 4,516
70,896 × 0.38 = 27,109
Dual Heavy Tetryon Cannons - Rapid Fire II ⌖ 88 ≙ 8% 45 89% 7% 146% 0% 4,129 × 0.82 = 3,371
78,458 × 0.33 = 25,505
Tetryon Turret - Rapid Fire III ⌖ 74 ≙ 7% 140 79% 9% 79% 0% 5,675 × 0.77 = 4,357
51,234 × 0.39 = 19,997
Tetryon Turret - Rapid Fire II ⌖ 68 ≙ 6% 117 96% 7% 131% 0% 7,028 × 0.82 = 5,766
48,105 × 0.35 = 16,657
Tetryon Dual Beam Bank - Overload I ⌖ 48 ≙ 4% 4 100% 0% - 0% 9,231 × 0.82 = 7,576
26,608 × 0.31 = 8,211
Warp Core Breach ⌖ 19 ≙ 2% 3 100% 0% - 0% 2,404 × 0.76 = 1,817
27,547 × 0.15 = 4,256
Ramming Speed III ⌖ 16 ≙ 1% 1 100% 0% - 0% 4,481 × 1.00 = 4,481
4,054 × 0.16 = 661
Ramming Speed III ⌖ 13 ≙ 1% 1 100% 0% - 0% 4,166 × 1.00 = 4,166
Warp Core Breach ⌖ 8 ≙ 1% 3 100% 0% - 0% 831 × 0.81 = 670
11,971 × 0.15 = 1,792
Autonomous Regeneration Sequencer ✚ 311 ≙ 39% 51 100% 0% - - 101,857 × 1.00 = 101,857
Transfer Shield Strength II ✚ 156 ≙ 20% 59 100% 0% - - 51,242 × 1.00 = 51,242
Emergency Power to Shields I ✚ 83 ≙ 10% 5 100% 0% - - 27,207 × 1.00 = 27,207
Multi-Regenerative Shield Array ✚ 70 ≙ 9% 47 100% 0% - - 22,920 × 1.00 = 22,920
Hazard Emitters I ✚ 65 ≙ 8% 42 100% 0% - - 21,166 × 1.00 = 21,166
Redirect Feedback ✚ 63 ≙ 8% 11 100% 0% - - 20,662 × 1.00 = 20,662
Auxiliary Power to the Structural Integrity Field I ✚ 46 ≙ 6% 5 100% 0% - - 15,168 × 1.00 = 15,168
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Trinity
Beam Array - Fire at Will I ⌖ 816 ≙ 44% 824 64% 8% 63% 0% 216,492 × 0.48 = 104,074
239,790 × 0.68 = 163,254
Tetryon Array ⌖ 538 ≙ 29% 361 97% 7% 126% 0% 191,039 × 0.57 = 108,240
131,493 × 0.52 = 68,118
Directed Energy Modulation III ⌖ 226 ≙ 12% 463 100% 10% 95% 0% 31,114 × 0.87 = 26,956
8,128 × 5.79 = 47,072
Directed Energy Modulation II ⌖ 104 ≙ 6% 311 100% 3% 67% 0% 13,321 × 0.90 = 12,032
2,733 × 8.01 = 21,880
Point Defense System ⌖ 101 ≙ 5% 65 100% 3% 201% 0% 28,409 × 0.66 = 18,859
22,399 × 0.64 = 14,280
Tractor Beam Repulsor II ⌖ 35 ≙ 2% 13 100% 0% - 0% 12,610 × 0.84 = 10,651
746 × 1.01 = 753
Redirect Feedback ✚ 154 ≙ 54% 4 100% 0% - - 50,301 × 1.00 = 50,301
Autonomous Regeneration Sequencer ✚ 72 ≙ 25% 11 100% 0% - - 23,571 × 1.00 = 23,571
Emergency Power to Shields II ✚ 22 ≙ 8% 1 100% 0% - - 7,255 × 1.00 = 7,255
Emergency Power to Shields I ✚ 17 ≙ 6% 1 100% 0% - - 5,441 × 1.00 = 5,441
Starfleet Chevron
Phaser Array ⌖ 42 ≙ 2% 78 94% 1% 70% 0% 9,657 × 0.66 = 6,344
8,526 × 0.87 = 7,427
Tractor Beam I ⌖ 6 ≙ 0% 25 100% 4% 82% 0% 849 × 0.73 = 618
98 × 14.37 = 1,408
Engineering Team I ✚ 20 ≙ 7% 2 100% 0% - - 6,699 × 1.00 = 6,699