The Hilbert Score
Analyzing STO logs since 2011

Start 5/26/2019, 08:10:38
End 5/26/2019, 08:23:38
Duration 11:20 / 13:00
Season S17: Rise of Discovery
Map Azure Nebula Rescue
Region Space
Link https://hilbertscore.azurewebsites.net/e/819v
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Anastasia Chesterfield
Phaser Array ⌖ 865 ≙ 52% 143 100% 27% 105% 0% 242,812 × 1.51 = 366,857
225,037 × 0.98 = 221,550
Shield Scraping II ⌖ 278 ≙ 17% 11 100% 0% - 0% 188,868 × 1.00 = 188,868
Kinetic Cutting Beam ⌖ 220 ≙ 13% 31 100% 42% 94% 0% 81,687 × 1.63 = 132,953
67,798 × 0.25 = 16,847
Inhibiting Phaser Array ⌖ 113 ≙ 7% 23 100% 22% 32% 0% 38,727 × 1.51 = 58,490
17,946 × 1.03 = 18,438
Phaser Array - Overload II ⌖ 87 ≙ 5% 3 100% 0% - 0% 29,857 × 1.45 = 43,300
16,039 × 0.98 = 15,772
Experimental Flak Shot Artillery ⌖ 75 ≙ 4% 10 100% 10% 234% 0% 29,640 × 1.32 = 39,153
45,606 × 0.26 = 11,642
Experimental Flak Shot Artillery ⌖ 39 ≙ 2% 10 100% 30% 28% 0% 15,183 × 1.30 = 19,811
24,756 × 0.26 = 6,390
Engineering Team I ✚ 58 ≙ 34% 6 100% 17% - - 39,389 × 1.00 = 39,389
Reflexive Emitters ✚ 35 ≙ 21% 3 100% 0% - - 24,000 × 1.00 = 24,000
Enhanced Shield Distribution ✚ 26 ≙ 15% 22 100% 0% - - 17,611 × 1.00 = 17,611
Rotate Shield Frequency III ✚ 17 ≙ 10% 14 100% 0% - - 11,221 × 1.00 = 11,221
Reactive Ship Repairs (Rank 2) ✚ 14 ≙ 8% 24 100% 0% - - 9,375 × 1.00 = 9,375
Brace for Impact III ✚ 11 ≙ 7% 29 100% 14% - - 7,450 × 1.00 = 7,450
Redirect Feedback ✚ 7 ≙ 4% 2 100% 0% - - 4,725 × 1.00 = 4,725
Subsystem Resonance ✚ 1 ≙ 0% 1 100% 0% - - 428 × 1.00 = 428
Experimental Flak Shot Artillery ⌖ 0 ≙ 0% 40 0% 0% - 0% 0 × 0.00 = 0
Experimental Flak Shot Artillery ⌖ 0 ≙ 0% 1 0% 0% - 0% 0 × 0.00 = 0
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Lara
Pulse Phaser Array - Fire at Will III ⌖ 183 ≙ 19% 45 96% 19% 83% 0% 51,700 × 1.37 = 71,031
59,055 × 0.90 = 53,376
Pulse Phaser Array ⌖ 142 ≙ 15% 23 100% 22% 118% 0% 20,725 × 1.61 = 33,415
66,944 × 0.95 = 63,277
Photon Torpedo - Spread II ⌖ 124 ≙ 13% 16 100% 6% 152% 0% 48,994 × 1.29 = 62,968
94,837 × 0.23 = 21,395
Trilithium-Enhanced Phaser Array ⌖ 80 ≙ 8% 12 100% 42% 107% 0% 11,739 × 1.67 = 19,647
34,496 × 1.01 = 34,680
Phaser Array ⌖ 78 ≙ 8% 12 100% 17% 83% 0% 15,003 × 1.69 = 25,421
28,382 × 0.97 = 27,411
Agony Phaser Torpedo ⌖ 71 ≙ 8% 1 100% 100% - 0% 31,725 × 1.49 = 47,189
1,590 × 0.71 = 1,130
Trilithium-Enhanced Phaser Beam Array - Fire at Will III ⌖ 65 ≙ 7% 17 94% 25% 144% 0% 12,741 × 1.37 = 17,488
29,803 × 0.90 = 26,893
Phaser Wide Angle Dual Beam Bank - Fire at Will III ⌖ 62 ≙ 7% 14 100% 14% 154% 0% 13,297 × 1.33 = 17,749
26,791 × 0.91 = 24,280
Kemocite-Laced Weaponry I ⌖ 53 ≙ 6% 7 100% 14% 43% 0% 23,018 × 1.30 = 29,920
6,637 × 0.91 = 6,067
Trilithium-Enhanced Phaser Beam Array - Fire at Will III ⌖ 13 ≙ 1% 6 100% 0% - 0% 3,848 × 1.43 = 5,517
3,683 × 0.90 = 3,314
Phaser Wide Angle Dual Beam Bank - Fire at Will III ⌖ 5 ≙ 1% 2 100% 0% - 0% 2,028 × 1.09 = 2,214
1,492 × 0.90 = 1,343
Energy Refrequencer ✚ 186 ≙ 36% 241 100% 0% - - 122,498 × 1.03 = 126,173
Automated Reinforcement II ✚ 107 ≙ 21% 54 100% 0% - - 72,968 × 1.00 = 72,968
Hazard Emitters II ✚ 90 ≙ 17% 47 100% 0% - - 59,147 × 1.03 = 60,921
Discharge Repair Nanites ✚ 56 ≙ 11% 2 100% 0% - - 37,165 × 1.03 = 38,280
Engineering Team I ✚ 28 ≙ 5% 2 100% 0% - - 18,282 × 1.03 = 18,830
Coalition (Engineer) ✚ 24 ≙ 5% 19 100% 0% - - 16,215 × 1.00 = 16,215
Brace for Impact III ✚ 17 ≙ 3% 32 100% 0% - - 11,137 × 1.03 = 11,471
Repair Nanites Swarm ✚ 13 ≙ 2% 1 100% 0% - - 8,262 × 1.03 = 8,510
Healing From Co-Opted Energy Weapons ✚ 2 ≙ 0% 3 100% 0% - - 1,260 × 1.00 = 1,260
Phaser Wide Angle Dual Heavy Beam Bank - Fire at Will III ⌖ 0 ≙ 0% 1 0% 0% - 0% 0 × 0.00 = 0
Inquiry Class (3x)
Phaser Array ⌖ 43 ≙ 5% 17 88% 7% 159% 0% 5,253 × 1.68 = 8,845
20,104 × 1.03 = 20,658
Quantum Torpedo ⌖ 26 ≙ 3% 3 100% 0% - 0% 4,709 × 1.67 = 7,855
42,379 × 0.23 = 9,550
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Ray McKingsley
Antiproton Dual Beam Bank - Fire at Will III ⌖ 257 ≙ 26% 42 100% 26% 214% 40% 69,722 × 1.67 = 116,537
63,784 × 0.91 = 58,153
Crystalline Energy Torpedo - Spread II ⌖ 163 ≙ 16% 6 100% 33% 211% 0% 66,576 × 1.66 = 110,600
Kinetic Cutting Beam ⌖ 106 ≙ 11% 18 100% 39% 137% 33% 41,872 × 1.55 = 64,796
32,861 × 0.22 = 7,082
Kemocite-Laced Weaponry I ⌖ 77 ≙ 8% 7 100% 29% 162% 0% 31,469 × 1.60 = 50,316
2,035 × 0.91 = 1,844
Antiproton Array ⌖ 68 ≙ 7% 13 100% 46% 200% 15% 17,922 × 1.39 = 24,906
24,696 × 0.86 = 21,119
Advanced Radiant Antiproton Beam Array - Fire at Will III ⌖ 66 ≙ 7% 20 100% 20% 146% 20% 15,703 × 1.64 = 25,773
20,969 × 0.91 = 19,182
Antiproton Array ⌖ 59 ≙ 6% 11 100% 55% 82% 18% 12,539 × 1.51 = 18,967
23,825 × 0.88 = 20,991
Antiproton Dual Beam Bank ⌖ 57 ≙ 6% 15 100% 27% 226% 0% 8,824 × 1.40 = 12,324
28,599 × 0.92 = 26,325
Antiproton Beam Array - Fire at Will III ⌖ 47 ≙ 5% 14 100% 21% 159% 36% 11,826 × 1.75 = 20,711
12,131 × 0.95 = 11,533
Antiproton Beam Array - Fire at Will III ⌖ 45 ≙ 5% 11 100% 36% 143% 27% 10,320 × 1.70 = 17,592
13,632 × 0.95 = 12,949
Advanced Radiant Antiproton Array ⌖ 25 ≙ 3% 9 100% 22% 109% 22% 4,915 × 1.22 = 5,988
13,213 × 0.86 = 11,332
Counter-Offensive ⌖ 20 ≙ 2% 1 100% 0% - 0% 8,742 × 1.39 = 12,176
2,229 × 0.71 = 1,583
Destabilized Emitters ⌖ 0 ≙ 0% 1 100% 0% - 0% 0 × 104.00 = 104
Automated Reinforcement II ✚ 19 ≙ 24% 10 100% 0% - - 12,925 × 1.00 = 12,925
Hazard Emitters II ✚ 18 ≙ 23% 16 100% 0% - - 12,449 × 1.00 = 12,449
Auxiliary Power to the Structural Integrity Field III ✚ 14 ≙ 18% 2 100% 0% - - 9,726 × 1.00 = 9,726
Emergency Power to Shields II ✚ 10 ≙ 13% 1 100% 0% - - 7,013 × 1.00 = 7,013
Science Team I ✚ 10 ≙ 13% 1 100% 0% - - 6,838 × 1.00 = 6,838
Engineering Team I ✚ 8 ≙ 10% 1 100% 0% - - 5,569 × 1.00 = 5,569
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Thor
Dual Heavy Disruptor Cannons - Scatter Volley III ⌖ 8,155 ≙ 36% 336 98% 48% 182% 34% 2,118,629 × 2.17 = 4,594,485
1,022,700 × 0.93 = 951,204
Nausicaan Energy Torpedo - Spread III ⌖ 6,433 ≙ 28% 129 100% 41% 169% 30% 1,769,078 × 2.08 = 3,679,488
730,029 × 0.95 = 694,706
Disruptor Turret - Scatter Volley III ⌖ 3,850 ≙ 17% 428 97% 47% 186% 32% 989,005 × 2.17 = 2,149,619
498,216 × 0.94 = 468,671
Kemocite-Laced Weaponry II ⌖ 1,772 ≙ 8% 81 100% 28% 191% 54% 366,691 × 1.96 = 720,314
501,163 × 0.97 = 484,598
Dual Heavy Disruptor Cannons ⌖ 867 ≙ 4% 42 100% 52% 199% 83% 258,319 × 1.87 = 482,109
112,648 × 0.95 = 107,127
Disruptor Turret ⌖ 456 ≙ 2% 71 100% 48% 212% 56% 108,673 × 1.99 = 215,806
97,866 × 0.96 = 94,083
Nausicaan Disruptor Beam Array ⌖ 320 ≙ 1% 23 100% 52% 188% 52% 74,577 × 2.03 = 151,716
70,806 × 0.94 = 66,220
Experimental Flak Shot Artillery ⌖ 298 ≙ 1% 21 100% 38% 132% 38% 89,280 × 1.77 = 158,217
187,530 × 0.24 = 44,330
Experimental Flak Shot Artillery ⌖ 177 ≙ 1% 26 100% 46% 151% 27% 57,381 × 1.65 = 94,397
110,834 × 0.24 = 26,155
Counter-Offensive ⌖ 166 ≙ 1% 8 100% 0% - 0% 49,623 × 1.65 = 81,936
32,289 × 0.96 = 31,082
Nausicaan Energy Torpedo ⌖ 147 ≙ 1% 3 100% 0% - 33% 47,993 × 1.91 = 91,604
7,947 × 1.06 = 8,422
Nausicaan Disruptor Beam Array - Fire at Will I ⌖ 131 ≙ 1% 14 86% 58% 183% 8% 42,012 × 1.76 = 74,010
16,308 × 0.91 = 14,810
Disruptor Net ⌖ 128 ≙ 1% 57 100% 0% - 0% 22,992 × 1.72 = 39,503
48,707 × 0.98 = 47,638
Destabilized Emitters ⌖ 7 ≙ 0% 27 100% 0% - 0% 333 × 13.53 = 4,506
Endothermic Inhibitor Beam I ⌖ 6 ≙ 0% 2 100% 50% 118% 0% 2,014 × 1.95 = 3,921
Restorative Protomatter Matrix ✚ 261 ≙ 75% 16 100% 0% - - 81,497 × 1.00 = 81,497
96,000 × 1.00 = 96,000
Shield Mastery - Absorption ✚ 47 ≙ 13% 4 100% 0% - - 32,000 × 1.00 = 32,000
Automated Reinforcement II ✚ 36 ≙ 10% 21 100% 0% - - 24,675 × 1.00 = 24,675
Brace for Impact III ✚ 6 ≙ 2% 25 100% 0% - - 3,885 × 1.00 = 3,885
Experimental Flak Shot Artillery ⌖ 0 ≙ 0% 131 0% 0% - 0% 0 × 0.00 = 0
Experimental Flak Shot Artillery ⌖ 0 ≙ 0% 1 0% 0% - 0% 0 × 0.00 = 0
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Torias Gonan
Tractor Beam Repulsor II ⌖ 419 ≙ 13% 28 100% 68% 50% 0% 172,294 × 1.66 = 285,176
Kemocite-Laced Weaponry II ⌖ 217 ≙ 7% 16 100% 0% - 0% 25,579 × 1.57 = 40,187
119,560 × 0.90 = 107,604
Deteriorating Secondary Deflector ⌖ 183 ≙ 6% 3 100% 100% - 0% 65,084 × 1.88 = 122,386
2,065 × 0.91 = 1,873
Deconstructive Resonance ⌖ 116 ≙ 4% 10 100% 10% 60% 0% 49,225 × 1.60 = 78,947
Gravimetric Photon Torpedo - Spread III ⌖ 110 ≙ 4% 15 100% 27% 80% 0% 20,084 × 1.81 = 36,342
171,189 × 0.23 = 38,518
Destabilizing Resonance Beam I ⌖ 105 ≙ 3% 11 100% 64% 52% 0% 40,392 × 1.77 = 71,532
Entropic Rider ⌖ 55 ≙ 2% 8 100% 0% - 0% 19,302 × 1.95 = 37,589
Gravimetric Photon Torpedo - Spread III ⌖ 35 ≙ 1% 5 100% 20% 84% 0% 6,326 × 1.80 = 11,358
53,919 × 0.23 = 12,132
Counter-Offensive ⌖ 17 ≙ 1% 1 100% 0% - 0% 5,031 × 1.54 = 7,768
4,116 × 0.91 = 3,734
Dyson Proton Weapon - Overload I ⌖ 11 ≙ 0% 1 100% 0% - 0% 853 × 1.44 = 1,230
7,271 × 0.90 = 6,544
Chronometric Polaron Array ⌖ 11 ≙ 0% 3 100% 33% 73% 0% 765 × 1.82 = 1,393
6,683 × 0.90 = 6,037
Dyson Proton Weapon ⌖ 11 ≙ 0% 5 100% 40% 148% 0% 731 × 2.14 = 1,565
6,232 × 0.90 = 5,609
Chroniton Dual Beam Bank ⌖ 8 ≙ 0% 3 67% 0% - 0% 555 × 1.71 = 951
4,735 × 0.90 = 4,261
Chronometric Polaron Array ⌖ 4 ≙ 0% 1 100% 0% - 0% 248 × 2.03 = 504
2,111 × 0.90 = 1,900
Proton Particle Burn ⌖ 2 ≙ 0% 2 100% 0% - 0% 786 × 2.09 = 1,642
Autonomous Regeneration Sequencer ✚ 27 ≙ 32% 11 100% 0% - - 18,690 × 1.00 = 18,690
Hazard Emitters I ✚ 21 ≙ 24% 31 100% 0% - - 13,890 × 1.01 = 14,060
Ablative Shell ✚ 18 ≙ 20% 6 100% 0% - - 12,090 × 1.00 = 12,090
Emergency Power to Shields I ✚ 10 ≙ 12% 1 100% 0% - - 6,960 × 1.00 = 6,960
Na'kuhl Warfare Specialist ✚ 9 ≙ 10% 6 100% 0% - - 6,149 × 1.00 = 6,149
Shield Distribution Officer ✚ 2 ≙ 2% 9 100% 0% - - 1,113 × 1.00 = 1,113
Gravity Well III (2x)
Gravity Well III ⌖ 446 ≙ 14% 121 100% 73% 75% 0% 194,909 × 1.56 = 303,233
Timeline Collapse (2x)
Timeline Collapse I ⌖ 407 ≙ 13% 7 100% 57% -8% 0% 148,897 × 1.86 = 276,433
Subspace Vortex I (2x)
Subspace Vortex I ⌖ 306 ≙ 10% 39 100% 67% 13% 0% 115,740 × 1.80 = 208,324
Gravimetric Rift I (6x)
Gravimetric Rift ⌖ 305 ≙ 10% 31 100% 23% 0% 0% 94,535 × 2.19 = 207,195
Gravimetric Rift I (5x)
Gravimetric Rift ⌖ 247 ≙ 8% 24 100% 33% 14% 0% 75,915 × 2.21 = 167,838
Chronometric Inversion Field
Chronometric Inversion Field I ⌖ 112 ≙ 4% 24 100% 62% -20% 0% 42,231 × 1.80 = 76,204