The Hilbert Score
Analyzing STO logs since 2011

Start 6/5/2023, 15:24:02
End 6/5/2023, 15:26:36
Duration 1:33 / 2:34
Season S29: Unraveled
Map Infected: The Conduit ✔
Region Space
Link https://hilbertscore.azurewebsites.net/e/p8oi7
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Diana
Dual Heavy Phaser Cannons - Scatter Volley III ⌖ 14,310 ≙ 11% 82 100% 52% 189% 0% 899,004 × 1.36 = 1,224,860
125,733 × 0.90 = 113,160
Terran Task Force Dual Heavy Phaser Cannons - Scatter Volley III ⌖ 11,571 ≙ 9% 51 100% 59% 206% 0% 725,665 × 1.35 = 978,297
115,149 × 0.90 = 103,634
Dual Heavy Phaser Cannons - Rapid Fire I ⌖ 11,337 ≙ 9% 42 100% 45% 214% 0% 456,992 × 2.15 = 980,765
76,285 × 1.04 = 79,278
Phaser Wide Angle Dual Heavy Beam Bank ⌖ 11,113 ≙ 9% 40 100% 53% 241% 0% 629,238 × 1.59 = 1,001,158
40,316 × 0.94 = 37,919
Terran Task Force Dual Heavy Phaser Cannons - Rapid Fire I ⌖ 8,333 ≙ 7% 18 100% 50% 181% 0% 361,044 × 2.09 = 755,280
22,963 × 1.04 = 23,864
Quad Phaser Cannons - Scatter Volley III ⌖ 6,806 ≙ 5% 54 100% 52% 188% 0% 436,815 × 1.38 = 602,171
37,982 × 0.90 = 34,184
Quad Phaser Cannons - Rapid Fire I ⌖ 6,649 ≙ 5% 27 100% 74% 191% 0% 271,607 × 2.15 = 583,712
36,513 × 1.04 = 37,946
Dual Heavy Phaser Cannons ⌖ 5,718 ≙ 5% 27 100% 56% 225% 0% 324,998 × 1.61 = 523,069
12,881 × 0.90 = 11,593
Beam Array ⌖ 5,442 ≙ 4% 43 100% 51% 215% 0% 313,446 × 1.57 = 491,196
17,285 × 1.02 = 17,658
Phaser Beam Array - Fire at Will II ⌖ 4,907 ≙ 4% 50 100% 54% 184% 0% 286,381 × 1.43 = 410,301
50,132 × 0.97 = 48,524
Terran Task Force Dual Heavy Phaser Cannons ⌖ 4,283 ≙ 3% 17 100% 53% 166% 0% 212,885 × 1.82 = 387,429
14,463 × 0.90 = 13,017
Phaser Wide Angle Dual Beam Bank - Fire at Will II ⌖ 4,032 ≙ 3% 20 100% 50% 186% 0% 220,660 × 1.51 = 333,861
45,028 × 0.96 = 43,109
Phaser Turret - Scatter Volley III ⌖ 3,706 ≙ 3% 65 100% 46% 198% 0% 244,495 × 1.34 = 327,596
21,059 × 0.90 = 18,953
Trilithium-Enhanced Phaser Array ⌖ 3,696 ≙ 3% 38 100% 50% 184% 0% 215,371 × 1.47 = 316,100
28,943 × 1.02 = 29,465
Phaser Turret - Rapid Fire I ⌖ 2,976 ≙ 2% 35 100% 46% 219% 0% 139,351 × 1.95 = 272,120
5,938 × 1.04 = 6,171
Phaser Array - Overload I ⌖ 2,644 ≙ 2% 4 100% 50% 155% 0% 111,102 × 2.22 = 247,173
Quad Phaser Cannons ⌖ 2,634 ≙ 2% 20 100% 55% 218% 0% 132,480 × 1.64 = 217,929
31,485 × 0.90 = 28,336
Phaser Wide Angle Dual Heavy Beam Bank - Overload I ⌖ 2,339 ≙ 2% 2 100% 50% 186% 0% 75,426 × 2.34 = 176,706
40,419 × 1.04 = 42,005
Trilithium-Enhanced Phaser Beam Array - Fire at Will II ⌖ 2,267 ≙ 2% 31 100% 45% 137% 0% 123,445 × 1.47 = 182,019
31,073 × 0.97 = 29,991
Trilithium-Enhanced Phaser Array - Overload I ⌖ 2,160 ≙ 2% 4 100% 50% 133% 0% 88,489 × 2.20 = 194,758
6,938 × 1.04 = 7,210
Phaser Turret ⌖ 1,887 ≙ 1% 27 100% 44% 193% 0% 99,375 × 1.74 = 172,748
4,068 × 0.90 = 3,661
Refracting Tetryon Cascade (Rank 2) ⌖ 1,166 ≙ 1% 2 100% 50% 117% 0% 63,367 × 1.61 = 101,839
8,003 × 0.90 = 7,202
Trilithium-Enhanced Phaser Beam Array - Fire at Will II ⌖ 675 ≙ 1% 8 100% 62% 134% 0% 31,541 × 1.52 = 48,041
15,729 × 0.96 = 15,032
Counter-Offensive ⌖ 520 ≙ 0% 3 100% 0% - 0% 26,901 × 1.63 = 43,769
4,694 × 1.03 = 4,858
Refracting Tetryon Cascade (Rank 2) ⌖ 435 ≙ 0% 3 100% 0% - 0% 30,752 × 1.32 = 40,650
Best Served Cold I ⌖ 391 ≙ 0% 164 100% 0% - 0% 22,458 × 1.61 = 36,068
448 × 1.01 = 451
Weaponized Helical Torsion ⌖ 98 ≙ 0% 3 100% 67% 172% 0% 4,668 × 1.96 = 9,161
Refracting Tetryon Cascade (Rank 2) ⌖ 91 ≙ 0% 1 100% 0% - 0% 8,500 × 1.00 = 8,500
Hull Scraping ⌖ 59 ≙ 0% 2 100% 0% - 0% 2,372 × 2.31 = 5,471
Withering Radiation ⌖ 34 ≙ 0% 1 100% 0% - 0% 2,026 × 1.58 = 3,203
Agony Phaser - Disable and Damage Over Time ⌖ 7 ≙ 0% 1 100% 0% - 0% 325 × 1.89 = 614
Energy Refrequencer (Rank 2) ✚ 194 ≙ 88% 23 100% 0% - - 15,788 × 1.15 = 18,156
Hazard Emitters II ✚ 27 ≙ 12% 3 100% 0% - - 2,164 × 1.15 = 2,489
Phaser Wide Angle Dual Heavy Beam Bank - Fire at Will II ⌖ 0 ≙ 0% 2 0% 0% - 0% 0 × 0.00 = 0
Inquiry Class (2x)
Phaser Array ⌖ 606 ≙ 0% 38 100% 11% 157% 0% 15,851 × 1.10 = 17,385
38,431 × 1.02 = 39,239
Quantum Torpedo ⌖ 562 ≙ 0% 5 100% 20% 142% 0% 26,533 × 1.21 = 32,231
80,071 × 0.25 = 20,342
Chidyat Swarmer (12x)
Short Range Salvage Laser ⌖ 916 ≙ 1% 354 100% 1% 151% 0% 25,089 × 1.18 = 29,518
58,482 × 0.96 = 56,104
Warp Core Breach ⌖ 24 ≙ 0% 1 100% 0% - 0% 759 × 0.95 = 723
6,829 × 0.23 = 1,537
Vridyat Ravager
Phasic Harmonic Array ⌖ 584 ≙ 0% 32 100% 0% - 0% 8,841 × 1.14 = 10,067
44,248 × 1.01 = 44,513
Tractor Beam ⌖ 8 ≙ 0% 2 100% 0% - 0% 737 × 1.00 = 737
Photonic Escort
Phaser Array ⌖ 354 ≙ 0% 31 100% 3% 245% 0% 10,155 × 1.13 = 11,458
21,422 × 1.01 = 21,678
Quantum Torpedo ⌖ 92 ≙ 0% 2 100% 0% - 0% 2,697 × 1.04 = 2,810
24,274 × 0.24 = 5,806
Anti-Time Entanglement Singularity (Rank 2)
Anti-Time Entanglement Singularity (Rank 2) ⌖ 356 ≙ 0% 4 100% 25% 29% 0% 21,774 × 1.53 = 33,243
Approaching Agony
Approaching Agony ⌖ 173 ≙ 0% 7 100% 29% -2% 0% 8,379 × 1.93 = 16,158
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Kamara'Aklan
Dual Heavy Polaron Cannons - Scatter Volley III ⌖ 48,549 ≙ 37% 169 98% 73% 172% 28% 2,435,742 × 1.71 = 4,174,747
384,131 × 0.95 = 364,590
Quad Polaron Cannons - Scatter Volley III ⌖ 16,704 ≙ 13% 81 98% 81% 157% 29% 833,279 × 1.68 = 1,397,832
175,273 × 0.94 = 164,004
Dual Heavy Polaron Cannons ⌖ 15,847 ≙ 12% 47 100% 83% 172% 32% 751,422 × 1.88 = 1,408,947
70,001 × 1.04 = 72,747
Advanced Inhibiting Polaron Heavy Turret - Scatter Volley III ⌖ 10,327 ≙ 8% 74 100% 80% 163% 20% 492,607 × 1.61 = 791,972
178,636 × 0.97 = 173,575
Polaron Turret - Scatter Volley III ⌖ 9,869 ≙ 7% 97 99% 82% 172% 23% 446,862 × 1.76 = 787,271
141,982 × 0.95 = 135,467
Quad Polaron Cannons ⌖ 6,017 ≙ 5% 23 100% 87% 145% 48% 271,665 × 1.95 = 531,023
30,441 × 1.04 = 31,612
Dark Matter Laced Quantum Torpedo - Spread III ⌖ 5,067 ≙ 4% 16 100% 50% 183% 19% 291,862 × 1.57 = 457,525
72,024 × 0.22 = 16,205
Tachyon Agitator - Energy Drain ⌖ 3,774 ≙ 3% 15 100% 53% 121% 0% 226,964 × 1.55 = 352,838
Polaron Turret ⌖ 2,863 ≙ 2% 26 100% 88% 128% 31% 134,217 × 1.80 = 242,079
24,696 × 1.04 = 25,620
Advanced Inhibiting Polaron Heavy Turret ⌖ 2,863 ≙ 2% 18 100% 78% 247% 33% 138,991 × 1.76 = 244,042
22,740 × 1.04 = 23,632
Dark Matter Dissolution ⌖ 1,540 ≙ 1% 156 100% 63% 161% 0% 100,842 × 1.43 = 144,034
Tachyon Agitator ⌖ 1,308 ≙ 1% 19 100% 0% - 0% 122,333 × 1.00 = 122,333
Dark Matter Laced Quantum Torpedo ⌖ 1,076 ≙ 1% 2 100% 100% - 100% 32,604 × 2.20 = 71,708
111,501 × 0.26 = 28,907
Best Served Cold I ⌖ 198 ≙ 0% 77 100% 0% - 0% 11,646 × 1.54 = 17,952
573 × 0.95 = 545
Tachyon Charges ⌖ 38 ≙ 0% 3 100% 0% - 0% 0 × 3,587.00 = 3,587
Destabilized Emitters ⌖ 2 ≙ 0% 1 100% 0% - 0% 0 × 187.00 = 187
Energy Refrequencer (Rank 2) ✚ 244 ≙ 25% 24 100% 0% - - 19,800 × 1.15 = 22,770
Automated Reinforcement II ✚ 63 ≙ 6% 5 100% 0% - - 5,875 × 1.00 = 5,875
Emergency Power to Shields I ✚ 39 ≙ 4% 1 100% 0% - - 3,600 × 1.00 = 3,600
Brace for Impact III ✚ 3 ≙ 0% 1 100% 0% - - 229 × 1.15 = 263
Jem'hadar Wingman (Beta)
Polaron Strafing Maneuver (Beta) ⌖ 2,552 ≙ 2% 43 100% 0% - 0% 137,527 × 1.59 = 218,251
19,578 × 1.04 = 20,346
Polaron Turret - Scatter Volley III ⌖ 159 ≙ 0% 31 100% 3% 124% 0% 9,117 × 1.24 = 11,323
3,856 × 0.91 = 3,519
Polaron Array ⌖ 117 ≙ 0% 12 100% 8% 143% 0% 7,344 × 1.23 = 9,068
2,067 × 0.90 = 1,860
Quantum Torpedo ⌖ 83 ≙ 0% 1 100% 0% - 0% 7,767 × 1.00 = 7,767
Polaron Turret ⌖ 82 ≙ 0% 6 100% 33% 163% 0% 3,841 × 1.87 = 7,193
431 × 1.04 = 447
Jem'hadar Wingman (Alpha)
Polaron Strafing Maneuver (Alpha) ⌖ 2,671 ≙ 2% 49 100% 0% - 0% 151,667 × 1.52 = 231,018
17,976 × 1.04 = 18,682
Polaron Turret - Scatter Volley III ⌖ 79 ≙ 0% 13 100% 8% 201% 0% 4,570 × 1.40 = 6,397
979 × 0.99 = 972
Polaron Turret ⌖ 68 ≙ 0% 11 91% 10% 140% 0% 2,268 × 1.70 = 3,845
2,379 × 1.04 = 2,469
Polaron Array ⌖ 59 ≙ 0% 7 100% 14% 238% 0% 2,913 × 1.14 = 3,331
2,426 × 0.90 = 2,183
Quantum Torpedo ⌖ 40 ≙ 0% 1 100% 0% - 0% 855 × 2.01 = 1,720
7,692 × 0.26 = 1,998
Engineering Team III ✚ 28 ≙ 3% 1 100% 0% - - 2,250 × 1.15 = 2,588
Anti-Time Entanglement Singularity (Rank 2)
Anti-Time Entanglement Singularity (Rank 2) ⌖ 289 ≙ 0% 9 100% 67% -7% 0% 23,300 × 1.16 = 27,023
Bio-Molecular Shield Generator (Rank 2)
Bio-Molecular Shield Generator Fabrication (Rank 2) ✚ 613 ≙ 62% 13 100% 0% - - 57,281 × 1.00 = 57,281
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Marcus A. Agrippa
Advanced Phaser Beam Array - Fire at Will II ⌖ 3,994 ≙ 27% 114 97% 45% 191% 14% 117,584 × 1.64 = 192,454
174,560 × 1.04 = 180,968
Phaser Wide Angle Dual Beam Bank - Fire at Will II ⌖ 2,081 ≙ 14% 24 100% 58% 177% 8% 70,636 × 1.48 = 104,756
86,659 × 1.04 = 89,829
Advanced Phaser Array ⌖ 1,712 ≙ 12% 27 100% 33% 270% 15% 81,123 × 1.94 = 157,470
2,527 × 1.03 = 2,615
Dark Matter Laced Quantum Torpedo ⌖ 1,314 ≙ 9% 10 100% 10% 240% 20% 59,529 × 1.82 = 108,631
54,958 × 0.26 = 14,254
Phaser Wide Angle Dual Heavy Beam Bank ⌖ 1,281 ≙ 9% 9 100% 56% 202% 33% 58,482 × 1.92 = 112,242
7,256 × 1.04 = 7,510
Trilithium-Enhanced Phaser Beam Array - Fire at Will II ⌖ 936 ≙ 6% 32 100% 53% 171% 3% 33,925 × 1.62 = 54,887
31,508 × 1.04 = 32,672
Kemocite-Laced Weaponry I ⌖ 750 ≙ 5% 19 100% 11% 292% 11% 25,941 × 1.53 = 39,601
28,637 × 1.07 = 30,558
Trilithium-Enhanced Phaser Array ⌖ 462 ≙ 3% 11 100% 55% 195% 36% 21,162 × 1.91 = 40,395
2,670 × 1.03 = 2,763
Refracting Tetryon Cascade (Rank 2) ⌖ 338 ≙ 2% 1 100% 100% - 0% 3,065 × 1.00 = 3,065
27,581 × 1.04 = 28,547
Counter-Offensive ⌖ 233 ≙ 2% 2 100% 0% - 0% 14,999 × 1.12 = 16,784
4,840 × 1.04 = 5,010
Refracting Tetryon Cascade (Rank 2) ⌖ 163 ≙ 1% 2 100% 0% - 0% 1,472 × 1.05 = 1,546
13,252 × 1.03 = 13,715
Refracting Tetryon Cascade (Rank 2) ⌖ 132 ≙ 1% 2 100% 0% - 0% 1,197 × 1.00 = 1,197
10,776 × 1.03 = 11,153
Trilithium-Enhanced Phaser Beam Array - Fire at Will II ⌖ 132 ≙ 1% 9 100% 11% 92% 0% 5,412 × 1.34 = 7,270
4,893 × 1.04 = 5,071
Dark Matter Dissolution ⌖ 104 ≙ 1% 20 100% 0% - 0% 4,799 × 2.03 = 9,746
Weaponized Helical Torsion ⌖ 68 ≙ 0% 7 100% 43% 150% 57% 3,663 × 1.52 = 5,565
2,997 × 0.26 = 775
Best Served Cold I ⌖ 19 ≙ 0% 25 100% 0% - 0% 888 × 1.94 = 1,719
94 × 1.03 = 97
Destabilized Emitters ⌖ 1 ≙ 0% 1 100% 0% - 0% 0 × 137.00 = 137
Engineering Team I ✚ 75 ≙ 27% 1 100% 0% - - 6,068 × 1.15 = 6,979
Automated Reinforcement II ✚ 63 ≙ 23% 4 100% 0% - - 5,875 × 1.00 = 5,875
Brace for Impact III ✚ 28 ≙ 10% 10 100% 0% - - 2,248 × 1.15 = 2,585
Hazard Emitters II ✚ 9 ≙ 3% 1 100% 0% - - 729 × 1.15 = 839
Phaser Wide Angle Dual Heavy Beam Bank - Fire at Will II ⌖ 0 ≙ 0% 1 0% 0% - 0% 0 × 0.00 = 0
Delta Flyer (4x)
Photon Torpedo ⌖ 652 ≙ 4% 4 100% 0% - 0% 31,062 × 1.96 = 60,963
Phaser Array ⌖ 176 ≙ 1% 22 100% 5% 65% 0% 9,370 × 1.76 = 16,498
Gravity Well II
Gravity Well II ⌖ 31 ≙ 0% 8 100% 38% 83% 0% 1,876 × 1.53 = 2,872
Bio-Molecular Shield Generator
Bio-Molecular Shield Generator Fabrication ✚ 97 ≙ 36% 2 100% 0% - - 9,106 × 1.00 = 9,106
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Mas
Cnidarian Defense ⌖ 57,426 ≙ 99% 161 100% 26% 120% 0% 3,300,999 × 1.26 = 4,149,911
1,264,328 × 0.96 = 1,219,405
Ba'ul Antiproton Dual Beam Bank ⌖ 640 ≙ 1% 14 100% 50% 174% 0% 20,611 × 1.98 = 40,838
18,351 × 1.03 = 18,993
Elachi Turret ⌖ 144 ≙ 0% 8 100% 50% 137% 0% 4,732 × 1.82 = 8,623
5,330 × 0.90 = 4,797
Antiproton Torpedo ⌖ 57 ≙ 0% 6 100% 33% 172% 0% 2,398 × 1.86 = 4,467
3,263 × 0.26 = 844
Ba'ul Refraction ⌖ 17 ≙ 0% 13 100% 46% 213% 0% 540 × 1.68 = 905
653 × 1.03 = 675
Best Served Cold I ⌖ 2 ≙ 0% 6 100% 0% - 0% 81 × 1.85 = 150
67 × 1.03 = 69
Cnidarian Defense ✚ 4,647 ≙ 77% 79 100% 0% - - 403,805 × 1.08 = 434,465
Automated Shield Alignment ✚ 187 ≙ 3% 2 100% 0% - - 17,484 × 1.00 = 17,484
Bio-Molecular Shield Generator (Rank 2)
Bio-Molecular Shield Generator Fabrication (Rank 2) ✚ 1,225 ≙ 20% 26 100% 0% - - 114,562 × 1.00 = 114,562
Ability DPS / HPS Swings Acc CritH CritD Flank Raw × Factor = Effective
Til'is
Assimilated Plasma Dual Beam Bank - Surgical Strikes III ⌖ 25,537 ≙ 25% 62 100% 87% 222% 10% 1,438,305 × 1.62 = 2,337,177
50,726 × 1.00 = 50,561
Assimilated Plasma Beam Array - Surgical Strikes III ⌖ 14,576 ≙ 14% 37 100% 92% 256% 11% 735,964 × 1.65 = 1,210,681
148,088 × 1.03 = 152,163
Immolating Phaser Lance ⌖ 9,705 ≙ 10% 16 100% 75% 102% 19% 496,976 × 1.47 = 731,182
170,240 × 1.03 = 176,198
Assimilated Plasma Beam Array - Surgical Strikes III ⌖ 9,042 ≙ 9% 24 100% 96% 163% 8% 519,544 × 1.57 = 814,996
27,499 × 1.11 = 30,417
Assimilated Plasma Dual Beam Bank ⌖ 5,687 ≙ 6% 46 100% 74% 175% 28% 313,047 × 1.65 = 517,286
13,903 × 1.04 = 14,448
Kinetic Cutting Beam ⌖ 5,278 ≙ 5% 64 100% 64% 222% 22% 296,661 × 1.63 = 484,973
34,097 × 0.25 = 8,536
Particle Emission Plasma Torpedo - Spread III ⌖ 3,271 ≙ 3% 27 100% 59% 230% 11% 205,788 × 1.44 = 296,452
38,551 × 0.24 = 9,373
Assimilated Plasma Dual Beam Bank - Fire at Will II ⌖ 2,008 ≙ 2% 11 91% 100% - 90% 69,492 × 2.29 = 159,382
27,275 × 1.04 = 28,345
Assimilated Plasma Array ⌖ 1,759 ≙ 2% 22 100% 59% 310% 23% 97,157 × 1.52 = 147,443
16,455 × 1.04 = 17,069
Assimilated Plasma Array ⌖ 1,407 ≙ 1% 18 100% 56% 212% 22% 80,180 × 1.58 = 126,853
4,576 × 1.04 = 4,748
Particle Emission Plasma Torpedo - Spread III ⌖ 1,395 ≙ 1% 9 100% 100% - 11% 83,514 × 1.48 = 123,729
26,848 × 0.25 = 6,714
Weaponized Time Crystals ⌖ 940 ≙ 1% 108 100% 0% - 0% 59,884 × 1.47 = 87,924
Particle Emission Plasma Torpedo ⌖ 599 ≙ 1% 7 100% 57% 98% 14% 26,221 × 2.07 = 54,177
7,007 × 0.26 = 1,820
Assimilated Plasma Dual Beam Bank - Fire at Will II ⌖ 506 ≙ 0% 3 100% 100% - 100% 13,257 × 2.37 = 31,395
15,284 × 1.04 = 15,884
Assimilated Plasma Beam Array - Fire at Will II ⌖ 458 ≙ 0% 3 100% 100% - 100% 15,641 × 2.37 = 37,043
5,557 × 1.04 = 5,775
Assimilated Plasma Beam Array - Fire at Will II ⌖ 409 ≙ 0% 2 100% 100% - 100% 16,156 × 2.37 = 38,263
Best Served Cold I ⌖ 198 ≙ 0% 96 100% 0% - 0% 11,676 × 1.51 = 17,590
828 × 1.12 = 924
Counter-Offensive ⌖ 182 ≙ 0% 2 100% 0% - 0% 10,728 × 1.29 = 13,861
3,039 × 1.04 = 3,146
Assimilated Plasma Beam Array - Fire at Will II ⌖ 179 ≙ 0% 1 100% 100% - 100% 7,084 × 2.37 = 16,778
Assimilated Plasma Beam Array - Fire at Will II ⌖ 175 ≙ 0% 1 100% 100% - 100% 6,915 × 2.37 = 16,377
Plasma Fire ⌖ 144 ≙ 0% 38 100% 47% 287% 0% 11,598 × 1.16 = 13,492
Destabilized Emitters ⌖ 7 ≙ 0% 6 100% 0% - 0% 0 × 671.00 = 671
Automated Reinforcement II ✚ 116 ≙ 21% 8 100% 0% - - 10,810 × 1.00 = 10,810
Energy Refrequencer ✚ 61 ≙ 11% 14 100% 0% - - 4,944 × 1.15 = 5,686
Borg Regeneration ✚ 1 ≙ 0% 2 100% 0% - - 135 × 1.00 = 135
Romulan Drone Ship (2x)
Plasma Beam Array - Fire at Will I ⌖ 3,966 ≙ 4% 169 100% 2% 122% 0% 204,696 × 1.34 = 273,843
98,068 × 0.99 = 97,022
Plasma Array - Overload I ⌖ 2,402 ≙ 2% 23 100% 9% 118% 0% 95,411 × 1.42 = 135,731
85,607 × 1.04 = 88,824
Plasma Torpedo ⌖ 2,337 ≙ 2% 39 100% 0% - 0% 118,519 × 1.76 = 209,134
38,384 × 0.24 = 9,375
Plasma Array ⌖ 1,873 ≙ 2% 40 100% 5% 156% 0% 69,999 × 1.85 = 129,504
44,504 × 1.03 = 45,620
Best Served Cold I ⌖ 2 ≙ 0% 7 100% 0% - 0% 90 × 1.68 = 151
7 × 1.00 = 7
Hangar Pet - Rank 2 ✚ 333 ≙ 60% 2 100% 0% - - 31,140 × 1.00 = 31,140
Emergency Power to Shields I ✚ 40 ≙ 7% 1 100% 0% - - 3,782 × 1.00 = 3,782
Particle Plasma Emission Cloud (11x)
Plasma Particle Emission ⌖ 2,726 ≙ 3% 48 100% 52% -5% 0% 172,799 × 1.48 = 254,926
Klingon Sech Battle Cruiser
Photon Torpedo ⌖ 1,021 ≙ 1% 2 100% 50% 172% 0% 79,260 × 1.20 = 95,460
Disruptor Array ⌖ 513 ≙ 1% 21 100% 5% 87% 0% 29,893 × 1.25 = 37,332
10,850 × 0.98 = 10,670
Photon Torpedo - Salvo III ⌖ 250 ≙ 0% 4 100% 0% - 0% 6,581 × 1.30 = 8,537
59,228 × 0.25 = 14,812
Dual Disruptor Cannons ⌖ 93 ≙ 0% 2 100% 50% 146% 0% 8,742 × 1.00 = 8,742
Dual Heavy Disruptor Cannons ⌖ 72 ≙ 0% 2 100% 0% - 0% 4,232 × 1.58 = 6,689
Artillery Vessel (3x)
Artillery Blast - Rank I ⌖ 1,702 ≙ 2% 13 100% 54% -1% 0% 79,797 × 1.99 = 159,157
Bird-of-Prey (3x)
Disruptor Array ⌖ 881 ≙ 1% 67 100% 6% 242% 0% 29,526 × 1.25 = 36,872
44,492 × 1.02 = 45,510
Photon Torpedo ⌖ 758 ≙ 1% 8 100% 12% 166% 0% 60,964 × 1.02 = 62,046
36,321 × 0.24 = 8,786